585 lines
18 KiB
Ruby
Generated
585 lines
18 KiB
Ruby
Generated
# typed: true
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# DO NOT EDIT MANUALLY
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# This is an autogenerated file for types exported from the `ast` gem.
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# Please instead update this file by running `bin/tapioca gem ast`.
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# {AST} is a library for manipulating abstract syntax trees.
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#
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# It embraces immutability; each AST node is inherently frozen at
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# creation, and updating a child node requires recreating that node
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# and its every parent, recursively.
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# This is a design choice. It does create some pressure on
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# garbage collector, but completely eliminates all concurrency
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# and aliasing problems.
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#
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# See also {AST::Node}, {AST::Processor::Mixin} and {AST::Sexp} for
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# additional recommendations and design patterns.
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#
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# source://ast//lib/ast.rb#13
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module AST; end
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# Node is an immutable class, instances of which represent abstract
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# syntax tree nodes. It combines semantic information (i.e. anything
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# that affects the algorithmic properties of a program) with
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# meta-information (line numbers or compiler intermediates).
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#
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# Notes on inheritance
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# ====================
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#
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# The distinction between semantics and metadata is important. Complete
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# semantic information should be contained within just the {#type} and
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# {#children} of a Node instance; in other words, if an AST was to be
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# stripped of all meta-information, it should remain a valid AST which
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# could be successfully processed to yield a result with the same
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# algorithmic properties.
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#
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# Thus, Node should never be inherited in order to define methods which
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# affect or return semantic information, such as getters for `class_name`,
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# `superclass` and `body` in the case of a hypothetical `ClassNode`. The
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# correct solution is to use a generic Node with a {#type} of `:class`
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# and three children. See also {Processor} for tips on working with such
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# ASTs.
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#
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# On the other hand, Node can and should be inherited to define
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# application-specific metadata (see also {#initialize}) or customize the
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# printing format. It is expected that an application would have one or two
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# such classes and use them across the entire codebase.
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#
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# The rationale for this pattern is extensibility and maintainability.
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# Unlike static ones, dynamic languages do not require the presence of a
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# predefined, rigid structure, nor does it improve dispatch efficiency,
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# and while such a structure can certainly be defined, it does not add
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# any value but incurs a maintaining cost.
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# For example, extending the AST even with a transformation-local
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# temporary node type requires making globally visible changes to
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# the codebase.
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#
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# source://ast//lib/ast/node.rb#40
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class AST::Node
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# Constructs a new instance of Node.
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#
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# The arguments `type` and `children` are converted with `to_sym` and
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# `to_a` respectively. Additionally, the result of converting `children`
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# is frozen. While mutating the arguments is generally considered harmful,
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# the most common case is to pass an array literal to the constructor. If
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# your code does not expect the argument to be frozen, use `#dup`.
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#
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# The `properties` hash is passed to {#assign_properties}.
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#
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# @return [Node] a new instance of Node
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#
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# source://ast//lib/ast/node.rb#72
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def initialize(type, children = T.unsafe(nil), properties = T.unsafe(nil)); end
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# Concatenates `array` with `children` and returns the resulting node.
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#
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# @return [AST::Node]
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#
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# source://ast//lib/ast/node.rb#168
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def +(array); end
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# Appends `element` to `children` and returns the resulting node.
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#
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# @return [AST::Node]
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#
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# source://ast//lib/ast/node.rb#177
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def <<(element); end
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# Compares `self` to `other`, possibly converting with `to_ast`. Only
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# `type` and `children` are compared; metadata is deliberately ignored.
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#
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# @return [Boolean]
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#
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# source://ast//lib/ast/node.rb#153
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def ==(other); end
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# Appends `element` to `children` and returns the resulting node.
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#
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# @return [AST::Node]
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#
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# source://ast//lib/ast/node.rb#177
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def append(element); end
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# Returns the children of this node.
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# The returned value is frozen.
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# The to_a alias is useful for decomposing nodes concisely.
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# For example:
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#
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# node = s(:gasgn, :$foo, s(:integer, 1))
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# var_name, value = *node
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# p var_name # => :$foo
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# p value # => (integer 1)
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#
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# @return [Array]
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#
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# source://ast//lib/ast/node.rb#56
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def children; end
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# Nodes are already frozen, so there is no harm in returning the
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# current node as opposed to initializing from scratch and freezing
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# another one.
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#
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# @return self
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#
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# source://ast//lib/ast/node.rb#115
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def clone; end
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# Concatenates `array` with `children` and returns the resulting node.
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#
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# @return [AST::Node]
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#
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# source://ast//lib/ast/node.rb#168
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def concat(array); end
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# Enables matching for Node, where type is the first element
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# and the children are remaining items.
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#
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# @return [Array]
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#
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# source://ast//lib/ast/node.rb#253
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def deconstruct; end
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# Nodes are already frozen, so there is no harm in returning the
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# current node as opposed to initializing from scratch and freezing
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# another one.
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#
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# @return self
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#
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# source://ast//lib/ast/node.rb#115
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def dup; end
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# Test if other object is equal to
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#
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# @param other [Object]
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# @return [Boolean]
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#
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# source://ast//lib/ast/node.rb#85
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def eql?(other); end
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# Returns the precomputed hash value for this node
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#
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# @return [Fixnum]
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#
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# source://ast//lib/ast/node.rb#61
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def hash; end
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# Converts `self` to a s-expression ruby string.
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# The code return will recreate the node, using the sexp module s()
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#
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# @param indent [Integer] Base indentation level.
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# @return [String]
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#
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# source://ast//lib/ast/node.rb#211
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def inspect(indent = T.unsafe(nil)); end
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# Returns the children of this node.
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# The returned value is frozen.
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# The to_a alias is useful for decomposing nodes concisely.
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# For example:
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#
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# node = s(:gasgn, :$foo, s(:integer, 1))
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# var_name, value = *node
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# p var_name # => :$foo
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# p value # => (integer 1)
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#
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# @return [Array]
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#
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# source://ast//lib/ast/node.rb#56
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def to_a; end
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# @return [AST::Node] self
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#
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# source://ast//lib/ast/node.rb#229
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def to_ast; end
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# Converts `self` to a pretty-printed s-expression.
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#
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# @param indent [Integer] Base indentation level.
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# @return [String]
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#
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# source://ast//lib/ast/node.rb#187
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def to_s(indent = T.unsafe(nil)); end
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# Converts `self` to a pretty-printed s-expression.
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#
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# @param indent [Integer] Base indentation level.
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# @return [String]
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#
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# source://ast//lib/ast/node.rb#187
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def to_sexp(indent = T.unsafe(nil)); end
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# Converts `self` to an Array where the first element is the type as a Symbol,
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# and subsequent elements are the same representation of its children.
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#
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# @return [Array<Symbol, [...Array]>]
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#
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# source://ast//lib/ast/node.rb#237
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def to_sexp_array; end
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# Returns the type of this node.
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#
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# @return [Symbol]
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#
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# source://ast//lib/ast/node.rb#43
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def type; end
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# Returns a new instance of Node where non-nil arguments replace the
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# corresponding fields of `self`.
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#
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# For example, `Node.new(:foo, [ 1, 2 ]).updated(:bar)` would yield
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# `(bar 1 2)`, and `Node.new(:foo, [ 1, 2 ]).updated(nil, [])` would
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# yield `(foo)`.
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#
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# If the resulting node would be identical to `self`, does nothing.
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#
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# @param type [Symbol, nil]
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# @param children [Array, nil]
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# @param properties [Hash, nil]
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# @return [AST::Node]
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#
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# source://ast//lib/ast/node.rb#133
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def updated(type = T.unsafe(nil), children = T.unsafe(nil), properties = T.unsafe(nil)); end
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protected
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# By default, each entry in the `properties` hash is assigned to
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# an instance variable in this instance of Node. A subclass should define
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# attribute readers for such variables. The values passed in the hash
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# are not frozen or whitelisted; such behavior can also be implemented
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# by subclassing Node and overriding this method.
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#
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# @return [nil]
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#
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# source://ast//lib/ast/node.rb#98
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def assign_properties(properties); end
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# Returns `@type` with all underscores replaced by dashes. This allows
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# to write symbol literals without quotes in Ruby sources and yet have
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# nicely looking s-expressions.
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#
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# @return [String]
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#
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# source://ast//lib/ast/node.rb#264
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def fancy_type; end
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private
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def original_dup; end
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end
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# This class includes {AST::Processor::Mixin}; however, it is
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# deprecated, since the module defines all of the behaviors that
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# the processor includes. Any new libraries should use
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# {AST::Processor::Mixin} instead of subclassing this.
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#
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# @deprecated Use {AST::Processor::Mixin} instead.
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#
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# source://ast//lib/ast/processor.rb#8
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class AST::Processor
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include ::AST::Processor::Mixin
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end
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# The processor module is a module which helps transforming one
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# AST into another. In a nutshell, the {#process} method accepts
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# a {Node} and dispatches it to a handler corresponding to its
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# type, and returns a (possibly) updated variant of the node.
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#
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# The processor module has a set of associated design patterns.
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# They are best explained with a concrete example. Let's define a
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# simple arithmetic language and an AST format for it:
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#
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# Terminals (AST nodes which do not have other AST nodes inside):
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#
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# * `(integer <int-literal>)`,
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#
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# Nonterminals (AST nodes with other nodes as children):
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#
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# * `(add <node> <node>)`,
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# * `(multiply <node> <node>)`,
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# * `(divide <node> <node>)`,
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# * `(negate <node>)`,
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# * `(store <node> <string-literal>)`: stores value of `<node>`
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# into a variable named `<string-literal>`,
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# * `(load <string-literal>)`: loads value of a variable named
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# `<string-literal>`,
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# * `(each <node> ...)`: computes each of the `<node>`s and
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# prints the result.
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#
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# All AST nodes have the same Ruby class, and therefore they don't
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# know how to traverse themselves. (A solution which dynamically
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# checks the type of children is possible, but is slow and
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# error-prone.) So, a class including the module which knows how
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# to traverse the entire tree should be defined. Such classes
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# have a handler for each nonterminal node which recursively
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# processes children nodes:
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#
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# require 'ast'
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#
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# class ArithmeticsProcessor
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# include AST::Processor::Mixin
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# # This method traverses any binary operators such as (add)
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# # or (multiply).
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# def process_binary_op(node)
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# # Children aren't decomposed automatically; it is
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# # suggested to use Ruby multiple assignment expansion,
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# # as it is very convenient here.
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# left_expr, right_expr = *node
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#
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# # AST::Node#updated won't change node type if nil is
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# # passed as a first argument, which allows to reuse the
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# # same handler for multiple node types using `alias'
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# # (below).
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# node.updated(nil, [
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# process(left_expr),
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# process(right_expr)
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# ])
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# end
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# alias_method :on_add, :process_binary_op
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# alias_method :on_multiply, :process_binary_op
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# alias_method :on_divide, :process_binary_op
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#
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# def on_negate(node)
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# # It is also possible to use #process_all for more
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# # compact code if every child is a Node.
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# node.updated(nil, process_all(node))
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# end
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#
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# def on_store(node)
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# expr, variable_name = *node
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#
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# # Note that variable_name is not a Node and thus isn't
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# # passed to #process.
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# node.updated(nil, [
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# process(expr),
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# variable_name
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# ])
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# end
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#
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# # (load) is effectively a terminal node, and so it does
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# # not need an explicit handler, as the following is the
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# # default behavior. Essentially, for any nodes that don't
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# # have a defined handler, the node remains unchanged.
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# def on_load(node)
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# nil
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# end
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#
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# def on_each(node)
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# node.updated(nil, process_all(node))
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# end
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# end
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#
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# Let's test our ArithmeticsProcessor:
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#
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# include AST::Sexp
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# expr = s(:add, s(:integer, 2), s(:integer, 2))
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#
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# p ArithmeticsProcessor.new.process(expr) == expr # => true
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#
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# As expected, it does not change anything at all. This isn't
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# actually very useful, so let's now define a Calculator, which
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# will compute the expression values:
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#
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# # This Processor folds nonterminal nodes and returns an
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# # (integer) terminal node.
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# class ArithmeticsCalculator < ArithmeticsProcessor
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# def compute_op(node)
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# # First, node children are processed and then unpacked
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# # to local variables.
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# nodes = process_all(node)
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#
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# if nodes.all? { |node| node.type == :integer }
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# # If each of those nodes represents a literal, we can
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# # fold this node!
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# values = nodes.map { |node| node.children.first }
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# AST::Node.new(:integer, [
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# yield(values)
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# ])
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# else
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# # Otherwise, we can just leave the current node in the
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# # tree and only update it with processed children
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# # nodes, which can be partially folded.
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# node.updated(nil, nodes)
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# end
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# end
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#
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# def on_add(node)
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# compute_op(node) { |left, right| left + right }
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# end
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#
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# def on_multiply(node)
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# compute_op(node) { |left, right| left * right }
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# end
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# end
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#
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# Let's check:
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#
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# p ArithmeticsCalculator.new.process(expr) # => (integer 4)
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#
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# Excellent, the calculator works! Now, a careful reader could
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# notice that the ArithmeticsCalculator does not know how to
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# divide numbers. What if we pass an expression with division to
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# it?
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#
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# expr_with_division = \
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# s(:add,
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# s(:integer, 1),
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# s(:divide,
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# s(:add, s(:integer, 8), s(:integer, 4)),
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# s(:integer, 3))) # 1 + (8 + 4) / 3
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#
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# folded_expr_with_division = ArithmeticsCalculator.new.process(expr_with_division)
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# p folded_expr_with_division
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# # => (add
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# # (integer 1)
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# # (divide
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# # (integer 12)
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# # (integer 3)))
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#
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# As you can see, the expression was folded _partially_: the inner
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# `(add)` node which could be computed was folded to
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# `(integer 12)`, the `(divide)` node is left as-is because there
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# is no computing handler for it, and the root `(add)` node was
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# also left as it is because some of its children were not
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# literals.
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#
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# Note that this partial folding is only possible because the
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# _data_ format, i.e. the format in which the computed values of
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# the nodes are represented, is the same as the AST itself.
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#
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# Let's extend our ArithmeticsCalculator class further.
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#
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# class ArithmeticsCalculator
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# def on_divide(node)
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# compute_op(node) { |left, right| left / right }
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# end
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#
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# def on_negate(node)
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# # Note how #compute_op works regardless of the operator
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# # arity.
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# compute_op(node) { |value| -value }
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# end
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# end
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#
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# Now, let's apply our renewed ArithmeticsCalculator to a partial
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# result of previous evaluation:
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#
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# p ArithmeticsCalculator.new.process(expr_with_division) # => (integer 5)
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#
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# Five! Excellent. This is also pretty much how CRuby 1.8 executed
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# its programs.
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#
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# Now, let's do some automated bug searching. Division by zero is
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# an error, right? So if we could detect that someone has divided
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# by zero before the program is even run, that could save some
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# debugging time.
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#
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# class DivisionByZeroVerifier < ArithmeticsProcessor
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# class VerificationFailure < Exception; end
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#
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# def on_divide(node)
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# # You need to process the children to handle nested divisions
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# # such as:
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# # (divide
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# # (integer 1)
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# # (divide (integer 1) (integer 0))
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# left, right = process_all(node)
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#
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# if right.type == :integer &&
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# right.children.first == 0
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# raise VerificationFailure, "Ouch! This code divides by zero."
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# end
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# end
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#
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# def divides_by_zero?(ast)
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# process(ast)
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# false
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# rescue VerificationFailure
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# true
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# end
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# end
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#
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# nice_expr = \
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# s(:divide,
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# s(:add, s(:integer, 10), s(:integer, 2)),
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# s(:integer, 4))
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#
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# p DivisionByZeroVerifier.new.divides_by_zero?(nice_expr)
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# # => false. Good.
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#
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# bad_expr = \
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# s(:add, s(:integer, 10),
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# s(:divide, s(:integer, 1), s(:integer, 0)))
|
|
#
|
|
# p DivisionByZeroVerifier.new.divides_by_zero?(bad_expr)
|
|
# # => true. WHOOPS. DO NOT RUN THIS.
|
|
#
|
|
# Of course, this won't detect more complex cases... unless you
|
|
# use some partial evaluation before! The possibilites are
|
|
# endless. Have fun.
|
|
#
|
|
# source://ast//lib/ast/processor/mixin.rb#240
|
|
module AST::Processor::Mixin
|
|
# Default handler. Does nothing.
|
|
#
|
|
# @param node [AST::Node]
|
|
# @return [AST::Node, nil]
|
|
#
|
|
# source://ast//lib/ast/processor/mixin.rb#284
|
|
def handler_missing(node); end
|
|
|
|
# Dispatches `node`. If a node has type `:foo`, then a handler
|
|
# named `on_foo` is invoked with one argument, the `node`; if
|
|
# there isn't such a handler, {#handler_missing} is invoked
|
|
# with the same argument.
|
|
#
|
|
# If the handler returns `nil`, `node` is returned; otherwise,
|
|
# the return value of the handler is passed along.
|
|
#
|
|
# @param node [AST::Node, nil]
|
|
# @return [AST::Node, nil]
|
|
#
|
|
# source://ast//lib/ast/processor/mixin.rb#251
|
|
def process(node); end
|
|
|
|
# {#process}es each node from `nodes` and returns an array of
|
|
# results.
|
|
#
|
|
# @param nodes [Array<AST::Node>]
|
|
# @return [Array<AST::Node>]
|
|
#
|
|
# source://ast//lib/ast/processor/mixin.rb#274
|
|
def process_all(nodes); end
|
|
end
|
|
|
|
# This simple module is very useful in the cases where one needs
|
|
# to define deeply nested ASTs from Ruby code, for example, in
|
|
# tests. It should be used like this:
|
|
#
|
|
# describe YourLanguage::AST do
|
|
# include Sexp
|
|
#
|
|
# it "should correctly parse expressions" do
|
|
# YourLanguage.parse("1 + 2 * 3").should ==
|
|
# s(:add,
|
|
# s(:integer, 1),
|
|
# s(:multiply,
|
|
# s(:integer, 2),
|
|
# s(:integer, 3)))
|
|
# end
|
|
# end
|
|
#
|
|
# This way the amount of boilerplate code is greatly reduced.
|
|
#
|
|
# source://ast//lib/ast/sexp.rb#20
|
|
module AST::Sexp
|
|
# Creates a {Node} with type `type` and children `children`.
|
|
# Note that the resulting node is of the type AST::Node and not a
|
|
# subclass.
|
|
# This would not pose a problem with comparisons, as {Node#==}
|
|
# ignores metadata.
|
|
#
|
|
# source://ast//lib/ast/sexp.rb#26
|
|
def s(type, *children); end
|
|
end
|