Rename Xcode.folder to MacOS.active_developer_dir
This reflects what Apple calls it in more recent versions of Xcode/OS X.
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@ -437,7 +437,7 @@ def check_xcode_prefix_exists
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end
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def check_xcode_select_path
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if not MacOS::CLT.installed? and not File.file? "#{MacOS::Xcode.folder}/usr/bin/xcodebuild"
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if not MacOS::CLT.installed? and not File.file? "#{MacOS.active_developer_dir}/usr/bin/xcodebuild"
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path = MacOS.app_with_bundle_id(MacOS::Xcode::V4_BUNDLE_ID, MacOS::Xcode::V3_BUNDLE_ID)
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path = '/Developer' if path.nil? or not path.directory?
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<<-EOS.undent
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@ -36,6 +36,10 @@ module OS
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end
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end
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def active_developer_dir
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@active_developer_dir ||= `xcode-select -print-path 2>/dev/null`.strip
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end
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def dev_tools_prefix
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dev_tools_path.parent.parent
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end
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@ -7,14 +7,6 @@ module OS
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V3_BUNDLE_ID = "com.apple.Xcode"
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V4_BUNDLE_PATH = Pathname.new("/Applications/Xcode.app")
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# Locate the "current Xcode folder" via xcode-select. See:
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# man xcode-select
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# TODO Should this be moved to OS::Mac? As of 10.9 this is referred to
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# as the "developer directory", and be either a CLT or Xcode instance.
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def folder
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@folder ||= `xcode-select -print-path 2>/dev/null`.strip
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end
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def latest_version
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case MacOS.version
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when "10.4" then "2.5"
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@ -43,7 +35,7 @@ module OS
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def prefix
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@prefix ||= begin
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path = Pathname.new(folder)
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path = Pathname.new(MacOS.active_developer_dir)
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if path != CLT::MAVERICKS_PKG_PATH and path.absolute? \
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and File.executable? "#{path}/usr/bin/make"
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path
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@ -34,7 +34,7 @@ end
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# Check for bad xcode-select before anything else, because `doctor` and
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# many other things will hang
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# Note that this bug was fixed in 10.9
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if OS.mac? && MacOS.version < :mavericks && MacOS::Xcode.folder == "/"
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if OS.mac? && MacOS.version < :mavericks && MacOS.active_developer_dir == "/"
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odie <<-EOS.undent
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Your xcode-select path is currently set to '/'.
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This causes the `xcrun` tool to hang, and can render Homebrew unusable.
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